The game functioned as “a sort of storytelling apprenticeship,” according to Junot Díaz, who’s quoted in the piece. The narrative is improvisational, interactive, and fluid. Plots unfold collectively.
As a D&D player, “you have to convince other players that your version of the story is interesting and valid,” said Jennifer Grouling, an assistant professor of English at Ball State University who studied D&D players for her book, “The Creation of Narrative in Tabletop Role-Playing Games.”
I never played Dungeons & Dragons, but I certainly had friends who did, and from what I know about the game, it makes perfect sense that it served as an incubator for creativity. What about you? Did D&D, or games more generally, help shape your creativity?